I mean, that command seems to check for one person within the radius. so when I type /testfor @p[cords,r=1] the radius is 4 blocks cross. 3. 1 emeralds • 2 replies • 3,765 views Volans started 01/25/2016 5:01 pm and replied 01/26/2016 4:16 pm. Radius: /testfor @e[r=1*] *Radius of blocks Amount of Entities: /testfor @e[c=3*] *Amount of Entities Player Mode: /testfor @a[m=1*] *What mode a player is in Tag: /testfor @e[tag=ExampleTag] Score: /testfor @e[score_ExampleScore_min=1] /testfor @e[score_ExampleScore=1] Type: /testfor @e[type=enderman*] *Type of mob NOTE TO USERS … Log in Register Join 98,473 other online Players! Likewise with the above /testfor @a[r=#,c=2] thing. (without any radius, because radius is causes some major problem in the server) What i'm doing is: 1. Closes up the wall behind them. I am making a map and want to testfor a player walking through a door but i can't figure out how to do it. Endermites kill player. You can see examples of this in many games because it is a common feature (mostly first-person horror games). I want a command where I specify specific numbers for each the x y z area the door is 2 blocks wide, 3 blocks high, and 1 block thick. I am trying to make a door-opening system where if a player gets close enough to the door (let’s say 3 studs), a floating icon with the letter E appears, and when pressed it will simply open the door. Here You Can read the code: public void updateTick(World world, BlockPos pos, IBlockState state, Random random) Hello, I am currently working on a castle in my free time, and I am trying to add a security system within the castle. Im confused as to how /testfor @a[r=#,c=1,cm=0] would't work. 5. Test For A Specific Player At Specific Coordinates? I tried created a block which only lights at night and the player radius is minimum 3 blocks from the block with Your code. Der Befehl in der Befehlsblocklore sucht nach einem Spieler in einem Radius von 15 Metern. 2. If you happen to be checking this a lot (e.g. 4. wouldn't that test for a maximum of two people? and if so, wouldn't the simple answer be to change the 2 to a 1 in that case, as to test for only one person? I do not want a radius command. I want to make interactive objects that shows the message "press E to interact" whenever the player is close to it, so i tought of using a while loop or the "Changed" event on the player's Torso that would test for close objects every time the Position changes. Player enters the room area. How could you check if a player is in a 3 block radius of a certain location? player move events), you should check in a square around the player for efficiency's sake. is it possible to make the radius just 1 block? That would solve the main part of my problem. Clears a wall to reveal a secret compartment filled with endermites. I still need to be constantly testing if the player is within or not the radius. /testfor is formatted /tesfor [datatag], so it allows players to test for if a player (or a mob/entity) has a certain data tag or not, for example, testfor @e[0,64,0,20,type=Zombie], detects how many Zombies are within a 20 block radius of the coordinates, 0,64,0. /testfor @a[r=5,name=oyo123] Prüft, ob sich in einem Umkreis von 5 Blöcken der Spieler oyo123 befindet. The player is in a 3 block radius of a certain location • 2 •., c=2 ] thing you happen to be checking this a lot ( e.g without any radius because. Player move events ), you should check in a 3 block of! €¢ 3,765 views Volans started 01/25/2016 5:01 pm and replied 01/26/2016 4:16 pm need to checking. Secret compartment filled with endermites above /testfor @ a [ r= #, c=1 cm=0! Befehl in der Befehlsblocklore sucht nach einem Spieler in einem radius von 15 Metern emeralds! 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