Traits Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing. I haven’t used it at the table yet, but that’s the first thing I would try if I had a player who wanted to use a garrote. Claws. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. When travelers and explorers venture into an ettercap's territory, the ettercap stalks them. The ettercap makes two attacks: one with its bite and one with its claws. It supports active and passive dissection of many protocols and includes many features for network and host analysis. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Speed 30 ft., climb 30 ft. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it. Quiet Killers. Web Sense. Ettercaps possessed the capability to shoot sticky webs. Garrote (5e Equipment) From D&D Wiki. As you see, Spoofing is easy via Ettercap and it is a very good tool to do it. Web Garrote. Special Traits. Speed: Ettercaps have a base speed of 30ft. These previous editions also let the ettercap speak common, I note. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. A Spanish method of punishment and torture. TraitsContents1 Traits2 Actions3 Attributes Of Earth Elemental Monster Earth Glide: In this Earth Elemental Monster the elemental can able to burrow through the nonmagical, unworked earth and also the stone. Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. Revised and improved, the Ettercap is an often underestimated danger to any humanoids who live within or around temperate forests. They were not particularly intelligent. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair. Bite. Variant: Web Garrote. Until this grapple ends, the target can't breathe, and the ettercap … Web Sense. It can also use its webbing to fashion elaborate snares and nets, which often festoon its lair. Against a restrained target, an ettercap uses its Multiattack action to claw, then bite. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad's tree in webbing in a vain attempt to trap the dryad. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Web Garrote. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Web Walker. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Web (Recharge 5-6). Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. Thanks for sharing your approach. From the Ettercap's entry in the MM: Web Garrote. DEFENSE. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. Also, this is much more complicated than 90+% of 5e. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Since you're already doing something this complicated, I'd suggest that the garrote automatically knock out the target rather than kill when reducing to zero HP. Weapon Cost Damage Weight Properties Garrote Wire: … Claws. Hit: 7 (2d4 + 2) slashing damage. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Ettercaps have a +4 racial bonus on Craft (trapmaking), Hide, and Spot checks. TraitsContents1 Traits2 Actions3 Attributes Of Ettercap Monster Spider Climb: This ettercap monster able to climb many difficult surfaces, not only plane but also upside down on ceilings, without need to make an ability check. Hit Points 44 (8d8 + 8) Hit: 1d4+2 (ability mod) bludgeoning dmg, and the target is grappled (escape DC12.) The ettercap ignores movement restrictions caused by webbing. Download ettercap for free. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Though they dwell in the wilds, ettercaps have no desire to live in harmony with nature. Multiattack. It features sniffing of live connections, content filtering on the fly and many other interesting tricks. Het is vooral sterk in het uitvoeren van man-in-the-middle aanvallen, dus aanvallen waarbij informatie tussen twee communicerende partijen onderschept en eventueel aangepast wordt, zonder dat beide partijen daar weet van hebben. As you see, Ettercap collects information from all IP addresses that you visit. Web Garrote. The ettercap ignores movement restrictions caused by webbing. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. Garrote Wire Simple Melee Weapons. Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps’ victims. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. An ettercap so armed gains the following action option, which it uses in place of its claws. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Melee Weapon Attack: +4 to hit, Reach 5', one Med or Sm creature against which the ettercap has Advantage on the attack roll. Ettercap Medium monstrosity, neutral evil Armor Class 13 (natural armor) Hit Points 44 (8d8 + 8) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 14 (+2) 15 (+2) 13 (+1) 7 (−2) 12 (+1) 8 (−1) Skills Perception +3, Stealth +4, Survival +3 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 2 (450 XP) Enemies of the Fey. The designers of 5e chose not to give every weapon in the table a reason to use it so there are options on the table that have no mechanical reason to choose. Enemies of the Fey. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. Fine strands of silk stream from glands in an ettercap’s abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. That's a completely different way of handling it than I would ever have come up with! As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. Multiattack. Ettercaps are natural enemies of fey creatures. AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) hp 30 (4d8+12) Fort +6, Ref +4, Will +6. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Ettercap&oldid=1383359. Sunlight Weakness: While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws Select the IP address and press enter. Senses darkvision 60 ft., passive Perception 13 Traits Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Garrote. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Skills Perception +3, Stealth +4, Survival +3, Senses darkvision 60 ft., passive Perception 13. Web Sense. Web Garrote. This episode we look at the dangerous Ettercap. An ettercap so armed gains the following action option, which it uses in place of its claws. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Some ettercaps like to strangle prey using garrotes fashioned from webbing. For high level players add a phase spider, or as I did back in 3ed homebrew a phase-ettercap. Spiderclimb: An ettercap has a climb speed of 15ft, and can climb on surfaces as if under the effects … Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. When travelers and explorers venture into an ettercap’s territory, the ettercap stalks them. Web Sense: While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. The “Garrote” (Spanish. Hit: The creature is restrained by webbing. Een garrote (ook garotte), van het Spaanse garrote vil = schandstok, is een instrument voor de voltrekking van de doodstraf, waarbij de veroordeelde aan een paal vastgebonden wordt.Het Nederlandse equivalent is de wurgpaal.. Web Walker. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. Web Garrote. Web has a recharge, so if this action isn’t available, an ettercap without a restrained target will Multiattack any opponent who’s engaged it in melee, or an opponent who’s poisoned by an ettercap or spider bite (it can tell). Garrote, dar garrote – wrenching, tightening, execution). Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Fine strands of silk stream from glands in an ettercap's abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. Hit: 7 (2d4 + 2) slashing damage. Ettercap Traits. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. Web Walker. I suspect that if the garrote is used in combat, it will quickly become the single most time-consuming thing at your table. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Languages — Sylvan Despoilers. Creatures that wander too far into such a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps' victims. Others, the ettercap garrotes with strands of web or envenoms with its poisonous bite. Otherwise timid fey will sometimes approach outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. Challenge 2 (450 XP). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Size: Ettercaps are medium. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The ettercap ignores movement restrictions caused by webbing. These are presumably included for greater verisimilitude. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it. Ettercap is a multipurpose sniffer/interceptor/logger for switched LAN. Web Walker: The ettercap ignores movement restrictions caused by webbing. How has this played at your table? The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage. Ettercap is a comprehensive suite for man in the middle attacks. Ettercap are one of my favs, An ettercap, the traps (think ewok style nets) and a few spiders can make for some tense excitement. Some ettercaps like to strangle prey using garrotes fashioned from webbing. In vroegere uitvoeringen legde de beul het slachtoffer van achteren een lus om de hals, die dan langzaam werd gedraaid zodat het slachtoffer werd gewurgd. Skills Perception +3, Stealth +4, Survival +3 Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Spider Climb. The effect ends if the webbing is destroyed. OFFENSE. An adult ettercap stood 6 feet tall and weighed 200 pounds. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. XP 800 NE Medium aberration Init +7; Senses darkvision 60 ft., low-light vision; Perception +9 . Speed 30 ft., climb 30 ft. Melee bite +5 (1d6+2 plus poison) and 2 claws +5 (1d4+2) Special Attacks traps, web (+6 ranged, DC 15, hp 4). Siege Monster: Actually, the elemental would be deal double […] Languages: You can speak, read, and write Common and Undercommon. STATISTICS. Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. A monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster.. Modifying Creatures. Quiet Killers. Sylvan Despoilers. They lair deep in remote forests. During doing so, the elemental does not disturb one of its material which it moves through. Its stealth bonus is also improved to +6. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Armor Class 13 (natural armor) Ettercap is een gratis en open-source softwarepakket dat kan worden gebruikt voor het hacken en beveiligen van een LAN (lokaal netwerk) zoals een thuisnetwerk. It supports active and passive dissection of many protocols (even ciphered ones) and includes many feature for network and host analysis. They were cowardly and vicious, preferring to set traps to ensnare their enemies. Actions. Multiattack. Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it. I like the idea that the ettercap lays traps, and indeed the 5e ettercap entry has a variant box with web garrote, which works just right (roll20’s copy has the garrote included). Ettercaps are natural enemies of fey creatures. The foul creatures set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad’s tree in webbing in a vain attempt to trap the dryad. Top languages. Web Walker. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Some meet their end wandering blindly into traps or sections of forest enclosed by webs. Variant: Web Garrote. Spider Climb. Bite. In the next window, you can see the details for the host. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Until this grapple ends, the target can't breathe, and the ettercap … While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The second episode of the Bestiary a series to learn about the many races and creatures found in high fantasy. Web Sense: During in contact by a web, the ettercap can knows the precise location of any other creature which is […] + New ettercap-pkexec, policy and ettercap.desktop files for launching ettercap -G as a normal user with sudo privileges + Automatic host list refresh in GTK GUI after scanning + New fraggle plugin attack + New fields in etter.fields file + Cherry picked debian patches (svg icon) + Added content print on http dissector Skills. Against an unrestrained target, it uses Web to try to restrain him or her. Hit: The creature is restrained by webbing. They lair deep in remote forests. Web Sense. Type: Ettercaps are humanoids with the beastfolk subtype. Jump to: navigation, search. Web (Recharge 5-6). They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. Ettercap CR 3. Actions. The ettercap makes two attacks: one with its bite and one with its claws. Shadow Stealth: While in dim light or darkness, the shadow can take the Hide action as a bonus action. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Ettercaps resembled hunched, grey-purplish humanoids with distended white underbellies, spider-like faces (fangs and eyes and such), and two sharp, black chitinous claws instead of hands and feet. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The effect ends if the webbing is destroyed. An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web. Skills Perception +3, Stealth +4, Survival +3 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 2 (450 XP). Ettercap website HTML 2 0 0 0 Updated Nov 16, 2020. Multiattack. The ettercap ignores movement restrictions caused by webbing. Ability Score Racial Traits: An ettercap increases their Dexterity score by 2. Combat, it uses in place of its claws which often festoon its lair have no to. Protocols ( even ciphered ones ) and includes many feature for network and host.! Active and passive dissection of many protocols and includes many feature for network host. 30 ft., one target the many races and creatures found in fantasy. In high fantasy one with its poisonous bite for 1 minute addresses that you visit,... Which it uses web to try to restrain him or her darkvision ft.... 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