it seemed a good life for the Seven, but as the days wore on, they saw less and less of their master. [41], Also in 1302 DR, Durnan the Wanderer and Mirt the Merciless went into Undermountain. On a pure theoretical level, it was possible. He also has difficulty holding the thread of any conversation. [37], As mentioned above, the duergar were in the process of leaving once the mithral was running dry, when it came to the drow, they fell victim to surface elves[33] and the remnants of these two parties fell victim to Halaster in 309 DR.[37] Halaster modified captured drow into his servitors and entered a genocidal frenzy that led to the term "Halaster's Hunt" to be coined. Halls of Undermountain is a page hardcover book that presents a ready-to use dungeon detailing over eighty locations. The Guild of Naturalists started to break into Halaster's property to abduct his monsters for themselves. By 1371 DR, the notion of a powerful crazy wizard living in Undermountain was the stuff of rumors and not verified information. It was written by Ed Greenwood, the mastermind behind the Forgotten Realms campaign setting. Skullport got part destroyed and rebuilt. Crap, I didn't see that Shemaugh was a fellow Rogue! Publisher's blurb: The newest RPGA mini-campaign launched at Origins 2007 with the first adventure Crypt of Yeldoon. The underground adventure location is huge, with nine main levels and about 20 sub-levels … (All of these can be found … [39], At some point in history, Halaster came up with the idea to create a duplicate of himself, possibly a clone, infect it with leprosy, and let the eventual corpse be found by Waterdeep's police force. A New Forgotten Realms Trilogy. Undermountain was a multi-tiered dungeon, comprised of several inter-connected chambers and lairs located deep beneath the city of Waterdeep and its namesake mountain. This term meant "berserk raid" or "willful slaughter" and was still in use in the North of the 14th century DR.[33] Halaster started to move into the underground complex and to modify it by building traps and turned the complex into a storage of his belongings, experiment results, and so on. [citation needed], Deep Levels: Twisted CavernsSublevels: Wyllowwood • Maddgoth's Castle • Dweomercore • Muiral's Gauntlet • Trobriand's Graveyard • Arcturiadoom, Dark Levels: Maze Level • SeadeepsSublevels: Lost Level • Slitherswamp • Troglodyte Warrens • Obstacle Course • Crystal Labyrinth • Vanrakdoom. I read here & there and I found that the House Anteos of Waterdeep is involved in slave business, Hletvagi Anteos (unknown to most people) is a cleric of Loviatar (7th level on the 2E book "Ruins of Undermountain", 10th level on the 3E book "Expedition to Undermountain". $9.99. Question THREE out of my five players (cleric, sorc, and warlock) took/got access to this spell once they got to level 9, and I don't want to ruin their fun by saying no, but I'm wondering if this is a bit too game breaking. Average Rating (7 ratings) Undermountain: the Lost Chambers is a collection of 11 adventure locations designed to be dropped in to Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience. Creaking houses built on stilts were haphazardly built in a dense network that formed a near shantytown. Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. The stairs had no railings. Well, Barran can be filler; it's clear he isn't exactly itching to go. In time, the city now known as Waterdeep came to huddle against the mountain and reach down to the harbor. As the city sprawled outward, it reached and encompassed the ruins of Halaster's home. It's also the third Dungeon Crawl adventure, but it has a little more depth than its predecessors. Towards that end, he went to other planes and places, collected monsters, and set them out to protect these levels from intruders, this also had a touch as Halaster's playing ground as he started to use the dungeon to satisfy his hobbies. Halls of Undermountain . [3], Destroying the wards that put these limitations was a task that was as good as impossible. Other portals were warped and seemingly granted access to previously unknown levels. Many of the numerous portals in the ruins were destroyed, cutting off entire levels. Halls of Undermountain (), by Matt Sernett with Shawn Merwin, was the final published & distributed adventure for D&D 4e. Carousel Previous Carousel Next. Related titles. ***** Product History "Undermountain: The Lost Level," by Steven Schend, is the first adventure in a series of three focusing on Undermountain Dungeon Crawls. download 1 file . [as of when?] This sequel to The Ruins of UnderMountain contain: 128 page Campaign Guide to UnderMountain: The Deep Levels; 32 page adventure booklet, 16 page Monstrous Compendium booklet, 4 full-color poster size maps of the levels described in this boxed set; 8 DM assistance cards to aid in trapping the corridors and rooms of this, the greatest and most dangerous dungeon in all the Realms. Second, he spread the information about Undermountain's size and wealth like others who successfully returned from the dungeon. [40], This false information about the Mad Mage's death's spreading's original intention by Halaster was to ensure that nobody bothered him while he was doing his research in his home. Take your favorite fandoms with you and never miss a beat. While before he had been obsessed and deranged, his quest for immortality seemed to drive him truly mad. Halaster can be honorable, and even nobl… What’s inside the Undermountain Bestiary: Monsters from 2 nd and 3 rd edition from Undermountain-specific sources and monster manuals. If you’ve ever had a character or two … This led to the false information of Halaster's death be spread in Waterdeep. Reworking the massive, sprawling dungeon crawl for 3.5 D&D, the campaign is designed to bring heroes from 1st level to 10th. Parts of Undermountain collapsed into ruins. Set in the Forgotten Realms, the mini-campaign is a series of four adventures (one at Origins, three at Gen Con Indy and other locations) that takes you through the most infamous dungeon in Faerûn! Plus GFBlade helps me really optimize damage if I'm ever that close. lets take a crack at this. [32] They then formed an arrangement with the elves of Illefarn, their mithril for the elves' magic, namely one that prevented the caverns to collapse no matter what. [2] Originally home to the dwarves of Clan Melairkyn, the Underhalls were home to a grand dwarfhold before they were taken over by the "Mad Mage" Halaster Blackcloak and his seven apprentices. Skullport. [3], All in all, Undermountain's climate could be compared to a normal Waterdhavian cellar, cold and a bit dank. there is a feat called weapon master on page 170. see, there we go. The beholderkin eyeball swarm, bi-nou, darktentacles, flareater, ibrandlin, mithral guardian, myconid venom spore, serpent vine, slithermorph and wraith-spider are featured, all converted to 5e rules. [3], Undermountain had lots of magical peculiarities that were placed by Halaster. I'll probably steal half that chapter outright, as it's very well written. Wiki Le Monde des Royaumes Oubliés (French), Neverwinter Nights: Hordes of the Underdark, The Ruins of Undermountain II: The Deep Levels, ZIP file poster maps in 8.5" x 11" format, Return to Undermountain: The Dragon's Legacy (adventure), https://forgottenrealms.fandom.com/wiki/Undermountain?oldid=615389. The adventure is set on Highharvestide, 1369 DR and it's a minor Realms-shaking event: Halaster Blackcloak has been kidnapped, causing magical problems in Undermountain (and across … A review of Expedition to Undermountain or “Desperately Seeking Halastar” Undermountain is a large dungeon crawl, while not quite as. the southeastern Purple Hills. This was attributed to volcanic activities, but this was more a theory than proven fact.[3]. You need to know how to present the characters with challenges that are more than just combat after combat after combat. [35] The mithril mines were taken over by the duergar, who left the place after the mines dried out. serving patrons and inviting the brave or the foolish to try their hands at the halls of Undermountain. After seeing that an expedition team with the goal of bringing back their abductees did not come back, the Guild of Naturalists stopped poaching. This is a stand-alone module and does not require extra support materials. I own both books). Classic Modules Today: B4 The Lost City" contains the OpenOffice/LibreOffice source files used to create the PDF. This continued for many years until an adventurer named Durnan delved into the depths beneath the tower and returned, laden with riches, to tell the tale. ... PDF download. I am... intrigued! Find Familiar is his key to triggering traps or scouting ahead past 30ft, where his Mage Hand stops at. This is the D&D 3rd edition supplement for Undermountain.. Embed. [citation needed], For a time,[as of when?] The halls of Undermountain were linked to the surface world in many ways, both physical and magical. Halaster continued to live beneath the mountain, using it as a base from which he traveled to other planes and distant lands, entrapping strange creatures and bringing them back to live as prisoners or guardians in his home. Something similar to the second chapter of 'Out of the Abyss' where any number of things can happen as the party tries to navigate its way out. Waterdeep is a bustling trade city with over one million inhabitants. of Undermountain with the abandoned village of Geniste in. 0% 0% found this document useful, Mark this document as useful. Looking for opinions on allowing Banishment, with the caveat that it treats ALL CREATURES within the Undermountain as though they are native to the plane. Neither would various divination magic work, so none could gather information about what was ahead. Built on an ancient Netherese ruin, within an immense subterranean cavern, the shadowy port was a dark reflection of the City of Splendorsabove. Halls of Undermountain (4e) – Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. PDF. It can be placed easily into a campaign on any AD&D world, but best fits a Forgotten Realms campaign set in Undermountain or Waterdeep. [38], In the Year of the Dangerous Game, 658 DR, a portal was built in secret between the Hall of Naturalists in Cormanthyr and Undermountain. The Anteos business in Undermountain and Skullport allow them to obtain "exotic" … [3], Interestingly, deeper levels were a bit warmer than upper ones. Undermountain contains nine main levels and more than twenty sublevels, connecting to more extensive dungeons and caverns, and ultimately to the Underdark. Like most entries and exits for Undermountain, those that enter this adventure permit travel in one direction only— into the dungeon—and It’s up to the players to get their PCs out alive! Location See Above. [33] Clan Melairkyn, a dwarven clan that eventually traced its ancestry back to Melair[33] built in the same year the Underhalls inside the mountain. Undermountain, like all dungeon crawls, requires you to have a strong sense of pacing. [citation needed], What happened after that is unclear, but only one apprentice is known to have left Undermountain, and she fled the area, never to return. ruins of Illusk. spending a week in undermountain shouldn't be too arduous. Halaster captured or killed the remaining drow, entrapping their souls for dark magic or twisting their bodies and enslaving their minds. download 1 file . If he is ever removed from Undermountain, he regains his lucidity. Mirt's Undermountain Survival Guide (Dungeon Masters Guild Product, D&D 5e) It’s time to dig into another Dungeon Masters Guild product. leave when my character dies so someone else gets a turn? Roll-4-drop-lowest in order, point buy, roll and then choose stats? However, among Undermountain-travelers, it was common to at least think that he was still alive. When it was drier than normal, it usually meant that one was far from a water source. Ah, yes. Halaster continued to use fell creatures from other planes for construction beneath his tower, and he kept his dealings with them and the nature of the tunnels from the Seven. If you're not for either option I'll adjust accordingly, no hurt feelings. Over the years, the upper levels became abandoned as a storage and research faculty, those functions were moved ever deeper into the complex. Thus Undermountain is the signature megadungeon of official D&D. Expedition to Undermountain is a combination sourcebook/campaign adventure for adventurer levels 1-10. To use this conversion guide, you will need a copy of "Undermountain: The Lost Level", originally available in hard copy and now for sale in digital format at DMsGuild.com. " He enlisted their aid to make his dungeons even more secure. In other words, Undermountain is just too big to fully detail in any single volume. Halls of Undermountain is a page hardcover book that presents a ready-to use The adventure offers a way for Dungeon Masters participating in the D&D. Greg & Shelly get you up to speed with the D&D Holiday Specials, Heroes' Feast, D&D news, and the announcement of the forthcoming Dragon Talk book! Halaster started to abduct wizards from Cormanthyr as an act of retaliation. There are several gates on the main level itself, but only one of them gets to the hidden gate maze. Barbarian would have 36hp before constitution mod)? 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