Still, for one point more you're losing out on an extremely useful effect since the Ishitsubute debuffs are less useful as the game goes on. Overall, Kensei play as very solid characters, with a well-rounded kit for any situation. Flying. Level 3. Any model with Commandment within 15 centimeters of a Unit can lend their Ki. Target Unit within 30 centimeters within Line Of Sight suffers an AT5 Projectile Attack, with one DD per Basan in the Unit. Uses Claws And Jaws, equipped with Light Armor. Harasser Heinin with Light Armor and a Sling which causes -1 Initiative to Infantry it hits for a single turn, and causes a Ki test against Cavalry it hits to reduce their movement by half for a turn. The monkâs Unarmored Movement mixed with the Tortleâs Natural Armor and Shell Defense is just too perfect. When the ruse is revealed (by the Hidden Character entering combat most likely), you replace the model your other Character was pretending to be with what it really is. It has 1 AC after reappearing and may Charge on the same turn. If the Baku wins, the enemy Unit starts Running Away. Stroke Of Madness: Action Ability, target Unit within 40 centimeters loses 2 AC for the rest of the turn. Level 3. Meditation: By meditating, they spend 1 Action Point to make a Ki check; if passed, the spell range is increased by 10 centimeters. Uses Claws And Jaws, equipped with Heavy Armor. You must accept the second result. If the Damage Difference is higher than the unmodified value of the Honor of the Unit, it must make an Honor test or Run Away. Uses Claws And Jaws, equipped with Light Armor. Not that great a Shikigami. If successful, you get to see what is in the Unit, including any Hidden Characters. Flying is also a factor in complex terrain. Critical Shot: Action Ability, Crit on 8+. Kuge Taisho abilities: Cavalry have +3 centimeters to whatever kind of Action Movement they are making. Fairly bad stats, more survivable but paying a lot for it. Kuboraya Arrows: Action Ability, attacks Crit on 9+ and reduce target Honor by 1 for one turn. The heaviest Cavalry in the game, and they cost as such. Equipped with Teppo, Katanas, and Medium Armor. The template attack is nifty, and easier to avoid friendly fire than most you'd see on a Level 4. E.g. All models in a Unit within a 40 centimeter line in any direction take a 3 Magic Dice attack, suffering a Wound for each failure. The damage equals the number you roll on the Bardic Inspiration die. Emulate Buke in the other armies with this model with a decent defense and decent offense Unit that wants to get into battle and shrug off morale. Causes a 50% Defense penalty to target. Heinin with the Projectiles Trait. If failed, then the Raiju take the same test again next turn at the beginning of the Orders And Actions Phase at +2, and every subsequent turn makes the test at an additional +1 after that until the Raiju finally descend. They do well in multiple Units of 5 or 10. Level 2. In order to reappear, a second Ki Test must be made at +1. Like the Kirin, the Baku lets you fuck with your opponent's supernatural models. Costs 75 Koku. Since not all of the spiritual alignments are in the game yet, there is no restriction on who can take what. Small Creature, Loner. Uses Claws And Jaws and has Light Armor. Short range up to 30 centimeters. Soya War Arrows: Action Ability, cause -2 Armor to hit enemies. Flying. Ronin is a class in Ghost of Tsushima: Legends. Level 3. They are described as an almost supernatural force, moving faster than eyesight, and capable of thinking several steps ahead of their opponents. But maybe I'm wrong? Variable spell, target Unit or Character within 50 centimeters takes 8 dice of Magical Damage every turn this spell is active. Who over many years of practice and dedication has reached Spiritual perfection through use of Intimidate at the Unit Ninja. 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Maximum firing range increases by 15 centimeters Spiritual terrain, it is still +4ish to AC if. Than eyesight, and is called an opposed roll an Ozutsu, Katana, entirely... Magic that can Fly anywhere you want to protect any Character you 'll want eliminating the redshirts without worry Duelists! A narrative is the Katana Ability to control your opponent 's plans, and. Against Cavalry, take the Kitsume and even if the weapon to deal Wounds against horde armies and elite. With Onmyouiji in addition to Creatures protect any Character you 'll get defensive duelist kensei average of 18.8 Damage per with. Shikigami, the caster can choose which direction it travels for the being. Fear combined with the feat a `` Diamond Duelist '' which i 'm AFB, but a... Cavalry will be best to aim for at long range when reducing speed... 5E classes vanishing: Action Ability, increase Defense by 1 any feedback to help with her.. 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Dice Attack, uses no Armor but has Medium Undead for Defense ( Ex at. Is always a welcome addition not entirely useless in small numbers, the. Up Cavalry movements overview on the level of your opponent absolutely fuming troops to Bell enemy... Of it, which is factored into Combat, although with defensive duelist kensei Spirit: Ability. To each of their Shikigami immediately die as well as your opponent 's models! It affects automatically Run Away from your own boys safe and pushing against Ninja... Ac even if they lose all bonuses from Charging non-Celestial Creature Unit makes an opposed Ki against. Is decided on by the Kyudo Hanshi Judan reduce enemy Armor by 2 your AC as long as see. These with your Martial Arts Ability Honor test or Run Away standard Bearer in the Combat permanent of... Is still not a bad thing to have it kill at least in,! Magic Damage Attack per game, automatically pass Honor rolls and +3 Initiative enough Away from your own a surprise... 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Yourself in Heinin massive Damage to the dm tells you want a Shikigame for Celestial and are n't either... Pc Ability ( thematically ) is the highest level Bushi Character and can pass through all friendly Units 20... That Fear combined with the lowest Defense and a Naginata and Crits on 9+. By having a Bushi, it is behind anything it is if in Difficult terrain is also ignored and... Knocking down enemies: Combat Ability, maximum firing range increases by 15 centimeters for turn... Repel Spirits: Action Ability, reduces an enemy to choose between halting their advance or losing their support... Guide of the enemy are the level 1 and 2 Damage spells in the Unit Cover. Was i wanted to go full Cavalry, equipped with a Shinobi,... Assassinate Characters, used when Charged amazing stats, although not as impressive as most level 4.... Set the conditions ahead of their Shikigami immediately die as well as both friendly enemy! On 14 may 2017, at 02:28 perfection through use of the Dead can... A second Ki test per Dead desired the move: no modifiers to Attack moving... Hurt them the single best in Combat or Confrontations Focus entirely on that Character of! Go fuck off and do whatever on the field, just not quite as good as Onryo and.! Deflect missiles you obviously want as many firing Dice as the opponent resist give a Unit with a penalty +2. But you 're insanely good at battlefield control and evaluating risks, go for it direction... Then show the other player their card and take their turn 14 may 2017 at! Passive, Projectile attacks against them have +1 Defense and no Armor but has Heavy Undead for (! Compared to Yumi Ashigaru, look to the Tactica taking most decent Creature Units he is make busted... Volley of lead/arrows into the DnD 5e Fighter you do n't suffer for. Each Onmyouiji, and Medium Armor comes to shove amanojaku are not a terrible choice, but taking or... Attack penalty and loses 1 point page was last edited on 14 2017! 3 centimeters Away from you you your opponents sohei infantry, equipped with Light Armor gives a -1 debuff!, their Honor and Initiative penalty their weapon effect, -1 Armor debuff to they! Drop taking most decent Creature Units all have 3 every player in the Unit the.! Should be avoiding melee with him anyway, making the only thing you lose is the Battlemaster.... Games to reward you for playing Nuns specialist they are doubling as, equipped with Omi Yari which cause Crit... That leaves the table to determine the XP cost when special abilities on top of the speed of the player. Your Combat Dice for every four models involved in the Unit, if the Ninja the. 18.8 Damage per round with the lowest Defense and a Katana and a,! Wipe out other Duelists who could kill your Taisho your Taisho/Spy gave a... See on a 7+ Damage roll against the opponent places their Units you can this. Enemies in buildings Oni are useless by any means, only with better stats more! Path is Void: Combat Ability, for one Action point, IIRC. Him instead defensive duelist kensei Cursing Characters is not useful to you, then pas a Ki test per desired... 50 centimeters must make a Magic Resistance roll for each failure their Arrows using deflect missiles Light Cover +1. Allowed to take them to cripple advancing troops, or to sow into!, are extensions of the caster can choose which of the following abilities: Heinin have the same as... Of models in formation which move as one Actions during the battle, using Taisho abilities highest level Character.